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Digicave: Capture life as it is and see it your way.

Welcome to Digicave. Our technology enables international companies and brands to take real objects and people, and deliver them in amazing virtual 3D images. We can make your world come alive within fully interactive photographs that go beyond two dimensions, and into real life.

Digicave is a company that thrives on the cutting edge. We have pioneered imaging techniques that revolutionise content creation. Our technology turns the photograph into a sculpture; something to touch, to feel and to hold.

About us

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We believe virtual 3D image-capture is the next step in understanding our world, and the objects, people and landmarks within it.

Our technology is Free Viewpoint Media (FVM), a pioneering image-capture medium that enables you to digitally experience the real world like never before. Using our skills and unrivalled experienced, we can help brands and organisations create amazing 3D images to view anytime, anywhere and on any device. But don’t take our word for it – see for yourself.

Latest news

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Digicave gazes into the future at the Future Human Tour in London

Digicave chief executive Callum Rex Reid contributes to the discussion on the evolution of data visualisation at the Future Human: Transparent Life Tour. In February, Callum joined filmmaker Keiichi Matsuda, Philter Phactory research director Luke Robert Mason and journalist Ben Beaumont-Thomas for the debate. During the session, the Digicave founder discussed the company’s work in sculptural photography, and how in future even entire museum collections could be presented in virtual 3D.

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Viva Las Vegas! Digicave had a great NAB 2012.

Digicave would like to thank once again Skip Pizzi and the good folks at NAB, for inviting us back to the International Research Park in the NAB conference. Our tech lounge was a popular platform to help inspire others at the show to our best in next generation content. Something we were proud to share with the NAB community was our world’s first photo-real VR experience prototype, which we are pleased to say was a big success! Whilst there Digicave’s CEO Callum Rex Reid had a chance to catch up with Butch Stearns of the Pulse Network, to discuss how our exciting content capture works. You can watch the video here.

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James May & the Science Museum London

Digicave creates a virtual 3D tour of the Science Museum, London.

The Science Museum asked Digicave to create an 3D augmented reality tour of the Modern World exhibition featuring James May.

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Land Securities

Digicave helps Land Securities create accurate 3D visualisations of buildings.

UK commercial property giant Land Securities previously relied on print-media to reach its audience, but contacted Digicave to further aid its expansion into digital.

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Resident Evil

Digicave helps Capcom create a zombie mobile app to promote a new game.

As part of the promotional blitz for video game Resident Evil: Operation Raccoon City, Capcom hired Digicave to bring the undead to life...virtually speaking, of course.

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